Math 2 is edutainment
software designed to amuse and entertain children between the ages of 6 and 8 while
they learn and practice second-grade level math. The skills covered are addition,
place value, subtraction, skip counting, multiplication and fact families.
Math 2 uses the standard work/reward methodology to lead children through each stage
of the program. Children approach each skill through a series of screens with problems
to solve. When the problems on two screens are solved correctly, the reward for
the successful effort is a game to play.
Screen navigation is simple. Clicking on the green arrow will take you to the next
page, after stopping the current activity and checking the work completed up to that
point. Problems that are solved correctly are marked with a check; those that are
answered incorrectly are marked with an ìXî so that the user may attempt to answer
A stop sign ends the current activity and takes the user to the exit screen, from
which a progress report may be printed, or the program may be exited.
Progress through the activites are tracked through a report function, and visually
with ants at the bottom of the screen. Green ants represent correctly completed
screens and red ants indicate screens which are either incomplete or have incorrect
answers on them. Each user of the program enters their user name the first time
they use the program and selects their name each time thereafter. This allows progress
through the activities to be tracked and shuffles the activities and exercises around
so that each time the program is used, it will be somewhat different from the last.
A scratch pad is available on each screen that the user can use to work out the answers
to each problem. By placing the cursor in the scratch pad area and holding the mouse
button down, you can ìwriteî on the scratch pad as if you were using a pencil. Clicking
the eraser icon will erase what was written on the scratch pad.
The reward games leave something to be desired. My son enjoyed them all the first
couple of times he got to play them, but after that he became bored with them. There
is a snake game, where the object is to make as long a snake as you can as the snake
moves around a yard. Objects pop up without warning and if you run into anything,
you lose a turn and have to start over. There is a Simon-like game, where several
coyotes take turns howling, and the object is to repeat the howl pattern the way
the coyotes did it. I was pleased that my son was not overly amused with this game,
as the howling became annoying very quickly. The third game involved making a kangaroo
jump (by clicking the mouse) over objects in its path. This was fun, and occasionally
challenging, as it was sometimes difficult to predict when the kangaroo would actually
jump after you clicked the mouse. Some of the objects were so close together that
it was impossible to jump over two in a row. Like the snake game, if you hit an
object, you lost a turn.
We also experienced type 2 errors when we tried to access the program after we had
used it the first time. Attempting an install on my Mac produced the same type 2
error. My son's Mac runs system 8.6.1, mine runs 9.1. I contacted the vendor, and
they acknowledged that an early version of the program was not compatible with system
9, but had no explanation for the errors we experienced on my son's Mac. They responded
within 24 hours and offered to replace the CD with a newer release which should eliminate
Overall, the program provided a good tool for learning math. The user interface
is simply and easy to get around, allowing the user to focus their attention on the
learning of Math. The games provide a fair amount of rewards, although there could
be more variety, both within each game and for the number of games available.
- Easy to navigate
- Good tool for learning
Math with problems just right
- Easy to access help
- Not enough interesting
games or variety of games
- Some stability issues
3 1/2 out of 5 Mice