LS Review by John Larue
All right avid golfers, it's
time to hit the links on your Mac! Since computer games have been around it seems
there has been no lack of golf games on the scene to ensure the combination of simulation
and skill could go hand in hand. Links LS introduces us to Pro Golfer Arnold Palmer,
and if we choose, we can have him play along with our game. The CD comes with a quicktime
video biography of his life, tours of private courses and golf resorts.
The good stuff Links LS has some very strong points as a golf game goes.
- The vivid terrain, and golfer animation
make this golf game very watchable. When a golfer gets upset it is visible in the
animation, although I never saw my golfer throw a club.
- Nice tool panel on the bottom of
the screen. You can easily and quickly select the club that you are going to use
just by a quick click of the mouse. You can also see your distance to the pin, check
your score card, and more all from the game panel.
- You can personalize your golfer
to your specifications, from Pro golfer to never before played novice.
- Mulligans, Rehits, and "Gimmes"!
The shooting interface is pretty typical of most golf games I've played. You hold
the mouse button down until your are ready to bring your swing back, then release
on the line for the perfect hit. This game however doesn't seem to be as forgiving
on your hits, and many times you find yourself in the rough on your first swing off
Aiming your shot. I tried to use everything on the control panel to change the direction
of my player's shot. Without the manual, I think I was at a disadvantage, because
it was nearly impossible to change the direction of the player. I think if the online
help was better, I would have easily overcome this problem. Other golf games seem
to make it much easier to move the player to compensate for course conditions, however,
I wished that this feature was more fully implemented.
Setting up the shot on the green. They say you shoot for show, and putt for dough.
If that's true, then I'm not making any money playing against Mr. Palmer. It seemed
as if the computer knew how to set up shots on the green perfect every time. I myself
attempted to set up shots, but it was merely a frustrating visual attempted, compounded
by not knowing how hard to hit the ball with the putter. Guess I need to use the
A gaming tutorial for at least shooting one hole would make this game much more pleasurable.
Now for the scoring... scores based on 1 to 10, where 1 is the worst and 10 is the
|Keeping my interest
|Use of Mac interfaces
I think that I expected more from this golf game than it had to offer. I have played
the Jack Nicholas Golf Game, which I bought for 25 bucks at an airport. It offers
more bang for the bucks, such as a course creator program so I could design my own
golf courses. While having the feeling of playing on REAL golf courses is great,
I just don't think that the amateur necessarily appreciates or cares about it. Maybe
if I had actually played that course in real life I would notice how the art imitated
life. I do think that the frustrations that you feel on the real course will translate
directly over to the computer game. By hole 5 you'll be +20, easily!