Besides the MacMole (Bob Kenyon),
there were 3 contestants that made it nearly a full year through this contest. From
challenge to challenge, and quiz to quiz, find out what this contest meant to each
of them after it was all over.
3rd Place - Moe Bradley
Wow - hard to believe, but Bill did it again - got me involved in a Mac
Guild contest that lasted almost a year! Challenges like MacMole and MacSurvivor
are such a paradox for me - the people who were my teammates were also my opponents!
This could have made game strategy a bit tricky, had I not decided from the very
beginning of each game to play with only one goal in mind: to have fun! The prizes
are great, but the game's the thing!
Lest I get too sappy from the get-go, I will freely confess that all was not fun
- there were some times that I was totally confused, frustrated, and even tired of
playing, but somehow Gamemaster Bill always pulled a mole out of his hat and came
up with something that was amusing, or interesting to do. Some of the events required
that I pull some late-nighters (many of the players are on the west coast, while
I am on the east) - game nights which began at 9 p.m. for the fortunate began at
midnight for me! Well, I don't sleep much anyway, so this gave me something to do
with my spare time, since there are no longer reruns of American Gladiators to entertain
me until the wee hours.
Will I do it again? Only time will tell. To be honest, I hadn't intended to do it
again THIS time, but I am glad that I did. We have some terrific Mac enthusiasts
affiliated with our Guild, and I am proud to be among 'em. Cheers to us, gents; may
we all meet again in a future challenge.
2nd Place - Tom Leahey
The game was fun overall, with lots of interesting challenges and quizzes.
MacMole provided me the opportunity to get to know a few of my fellow MacGuild'ers
a bit better (and some much better - to the point I consider them more as distant
friends now - like Moe and Jim). In some respects - the longer a player was in the
contest, and the more I interacted with them, the better I got to know them. As you
know, at times I found the contest frustrating or confusing - but at others it was
very exciting and very enjoyable. Kudo's to Bill for the stamina and the creativity
- they were the critical ingredients which held it together over a span of almost
When I was joined-in at the beginning (through loss of another original player, due
to some recent reviews I'd done) I never imagined a contest of that length or that
required such involvement. My favorite challenge was the Rescue,
where I was a hostage. I still laugh thinking of the final
rescue, played out over Hotline when I was weary from my Mardi Gras festivities (tactfully
stated). I worked the most on the Website
challenge, which was
really quite a workload. And while I'm not the best 1st-person-shooter game player
- I also enjoyed the final
personal game challenge
(where Bill developed custom Marathon games for each player). And kudos to Jim Melton
- the final MacMole champion, who inadvertently let me end up tying him in the final
quiz, but who won through the tie-breaker. As far as most bizarre questions/clues
we were asked - I thought the best was the one about that "Thorpy" guy
- we spent a lot of search engine time on that one. All in all, it was one heck of
a contest. Great job!
1st Place - Jim Melton
Prior to my involvement in the Mac Mole contest, I thought of the Mac
Guild as just a mailing list -- a really good mailing list where you can get just
about any question about the Mac answered. Now I think of the Guild as a full-fledged
user's group; a community of people united by their love of the Macintosh computer.
We are truly a community without borders. From my house in Colorado, I got to know
Moe in Florida, Tom in Louisiana, and Bob and Bill in San Jose. These are all great
people, and fun to work/play with.
I learned that there are a number of vendors who are very willing to send review
copies of their software (and hardware) to users groups in exchange for our honest
opinion. I was more successful than not in getting vendors to send software to the
Guild. I also learned that it is easier to get software than to get reviewers.
The contest itself was a blast. Bill is truly a demented person to come up with such
intricate challenges and adventures. The kidnap
adventure was at times
extremely frustrating, but always challenging. I found myself eagerly checking my
e-mail every day, anxious for any new clue as to the whereabouts of our hapless
companions. At times,
I wondered if the puzzle were, in fact, solvable, or if Bill was stringing us along
to leave us in disappointment.
The most fun was the final
pursuit of the kidnapped
teammates through the tunnels and pyramids of Egypt. The interaction was dynamic
and intense; we all spent too many hours of what should have been sleep working to
uncover treasures and rescuing poor Tom. Of course, Tom was suffering from both kidnapping
AND Mardis Gras, so getting him out was more difficult than one might have expected.
The prizes were almost incidental to the fun of playing and the thrill of winning
-- almost! There were GREAT
prizes, just for playing
a game! I'd like to encourage all the Guilders out there to participate in the next
contest -- it should be a blast!