MacSurvivor Castillo - Immunity
Bare Bones Software's
mission is to produce best-of-class software for the Mac OS that incorporates state-of-the
art engineering techniques taking advantage of the latest system software technologies.
Based in Oxford,
England, Softpress Systems was founded in 1993 to address the emerging needs of professional
publishers and designers for cross-media authoring tools, resulting in web design
tools such as Freeway Pro and Express.
For this fifth immunity challenge, we are buddying up the remaining castaways in
teams of two, and each pair must consist of a member of the old iofthtiger tribe
and a member of the old maclion tribe. Each time will submit a map of Castillo Island,
and the one with the best map wins immunity for both team members!
All teams received a rough
sketch of the Castillo island.
In this task, the sketch is used to create a 3D version of the Island of Castillo.
It can be as simplistic or complex as you like, and vague areas of the map can be
filled in with your interpretation of what should go there. Landmark areas are noted
in the sketch, and must be included in the final map. The caveat is that of the two
base camps, one must be labeled "Abandoned Camp", and the other must by
labeled "Cybernauts Base Camp". Jim has already selected that the old MacLion
camp is the new Cybernaut camp.
Final Map will be judged in the following areas:
1. Visual 3D appearance
2. Creative interpretations
3. Feel for island life and general ambience
4. Path mappings
The due date for this challenge is midnight 11/30/05 Castillo time (Pacific time).
Rough drafts may be submitted early for feedback.
Each map will earn a score, and the team with the highest score wins immunity.
There will be 100 points possible for accuracy of structures. Did you include all
the primary structures, such as base camps, bodies of water, tribal council, and
other "hot spots". Are "hot spots" labeled correctly? Are pathways
accurate? To score a perfect 100, you'll need accuracy down to the details of the
original game maps for each of the camps. For example, the building at the top of
the cliffs near the tiger camp, or the fact that part of the lion camp was in the
forest. Early submissions will receive feedback that may help your score, but no
scores will be provided until the final submission.
There will also be 100 points possible for creativity. This includes the visual appeal,
the methods used to depict structures and locations, the quality of the graphics,
and the areas of the map which are currently unexplored.
The final 100 points will be based strictly upon the panel of judges. This panel
will be judging the maps for visual appeal, usefulness, and readability.
When submitting your map, be sure to include the tools you used to create it. That
includes the tools used to create, update, label, and polish your map, as well as
the tools used to communicate with your partner during the challenge.
It is imperative that your team submit a map (and a revised version of my sketch
will NOT count). At the next tribal council, each castaway will have two votes. For
teams that do not submit a map, you will only have 1 vote, PLUS there will be more
than one person voted off the island.
The three teams are:
- Jim and Moe
- Diane and John
- Mark and Scott
The Team of Jim and Moe defaulted on the challenge, and did not submit a map.
Therefore, both castaways lose a vote a tribal council, and now there will be two
castaways voted off at the next Tribal.
The Team of Diane and John submitted the following map: Map1
The tools they used:
- Photoshop for preliminary
- Bryce 5.5 for 3-D features
- SnapX ProX for screen captures
of game scenes and maps
- Grab for screen captures of
game scenes and maps
- Graphic Converter for preliminary
- Photoshop 7.0.1 for final
labels and touch up
- Photoshop CS2
- Mail.app for communicating
- Entourage for communicating
- iChat for communicating
- MS Instant Messenger for communicating
- Max OS X 10.4.2
- 17" Flat panel iMac,
1GHz, 1GB RAM
- Power Mac G5 Dual 2GHz - 1.5
GB RAM 20" Apple Cinema
The Team of Mark and Scott submitted the following map: Map2
The tools they used:
- AppleWorks 6 (Drawing portion)
- Firefox to access web based email
(Yahoo!) for communication with Scott
- iBook G3 500Mhz with 640MB of
- At work I communicated with Scott
via email in Outlook on a Dell PC
The final score:
Incredibly close! But Diane and John pulled out the victory, and have both earned
immunity for the next tribal council.
Everything that was supposed
to be there, is there, and in the correct location with the correct labels.
- Nice re-creation of the Merlin
Caves, and excellent creative depiction of the island (including the alternate views).
I didn't care for the blue glow on the yellow font. Texturing was original and flowing
in all areas, the rocks were better looking than the forest areas (which looked more
like puffy golf courses). The map felt a bit crammed, but all of the appropriate
areas were correctly portrayed, with extra names for the bays and lakes. The paths
were difficult to see, and the huts didn't really look like huts.
- I enjoyed the graphics (reminded
me of the old Might and Magic games). Font was a nice font, and everything of importance
appears to be represented by an appropriate graphic. Extra names for the unexplored
coast line and ship dock. There was repetitive texturing, and not all the paths were
clear, but the overall layout was easy to read and follow.
NOTE: Both maps were awarded
70 points for general creativity. Map1, however, earned an additional 10 points for
the alternate map views, a totally unexpected and very creative bonus inclusion.
GENERAL COMMENT: I was hoping that one of the teams would have showed monkeys tossing
prizes into the ocean. That would have been a big point-scoring extra.
Judge #1: Map1 = 82 pts, Map2 = 70 pts
NOTES: Perfect score on 3D appearance
for Map1, higher score for map usefulness for Map2.
Judge #2: Map1 = 55 pts, Map2
= 70 pts
NOTES: In Map1, shadows almost
make a semblance of 3D; the green areas look best, but still pretty flat; the volcano's
got no cone; the water is interesting; the tower, castle and camps are well-textured
but not identifiable without captions; the captions should not cover the island (stick
them out over the water with an arrow pointing to the feature); not much island life
here; of limited usefulness as a guide due to the caption problem and lack of scale;
that's a sword hovering over the island from NW to SE! In Map2, limited effort at
3D; this is more akin to the old paint on the features type of map; the mountains
and trees look curiously similar; the captions don't interfere with the view of the
map here; extra points for Mele Kalikimaka Coast; no path names, no scale and no
rosette, but less interference by captions makes a cleaner map.
Judge #3: Map1 = 78 pts, Map2
= 73 pts
NOTES: Both maps were of a different
style altogether, and both had a different appeal. Map1 demonstrated a full 3D effect.
This gave the map a lot more depth, as well as varying landscapes. On the other hand,
Map1 felt really out of proportion, as the island felt a lot smaller than it actually
was (I believe this is due to the shadows giving the objects a height that was out
of proportion to the map scale). Map2 uses a 2D based grid with 3D objects pasted
onto it. There was a lot of repetitive landscaping, but the map was easier to read
and did a better job of providing the correct sense of size. I was most impressed
by the effort expended on Map1 in terms of visual graphics, especially the alternate
views of the island. I was most impressed by Map2 in terms of using the map as a
Judge #4: Map1 = 60 pts, Map2
= 80 pts
NOTES: Map1 has TOO much 3D;
I also don't like the shadow and the island also seems very cluttered. Map2 has balanced
perspective for 3D; I like the mountain arrangements; the reader needs to look closely
at the map, comparing multiple visual cues and clues to understand their location;
Makes the reader use more than elementary logic to deduce location.
Judge #5: Map1 = 70 pts, Map2
= 60 pts
NOTES: No feedback given.